pub struct Tracked<I> { /* private fields */ }
Expand description
Tracked state is state that can drive Selector state
Tracked state will efficiently update any Selector state that is reading from it, but it is not readable on it’s own.
Implementations§
§impl<I> Tracked<I>
impl<I> Tracked<I>
pub fn new(cx: &ScopeState, state: I) -> Tracked<I>
pub fn new(cx: &ScopeState, state: I) -> Tracked<I>
Create a new tracked state
pub fn compute<O>(
&self,
compute: impl FnMut(&I) -> O + 'static
) -> Selector<O, I>where
O: PartialEq<O> + 'static,
pub fn compute<O>( &self, compute: impl FnMut(&I) -> O + 'static ) -> Selector<O, I>where O: PartialEq<O> + 'static,
Create a new Selector state from this tracked state
pub fn write(&self) -> TrackedMut<'_, I>
pub fn write(&self) -> TrackedMut<'_, I>
Write to the tracked state
Trait Implementations§
Auto Trait Implementations§
impl<I> !RefUnwindSafe for Tracked<I>
impl<I> !Send for Tracked<I>
impl<I> !Sync for Tracked<I>
impl<I> Unpin for Tracked<I>
impl<I> !UnwindSafe for Tracked<I>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more